A Practical Guide to Testing Object-Oriented Software - download pdf or read online

By John D. McGregor

ISBN-10: 0201325640

ISBN-13: 9780201325645

A realistic advisor to trying out Object-Oriented software program specializes in the real-world matters that come up in making plans and enforcing powerful checking out for object-oriented and component-based software program improvement. It indicates how trying out object-oriented software program differs from trying out procedural software program and highlights the original demanding situations and possibilities inherent in object-oriented software program trying out. The authors demonstrate how object-oriented software program improvement permits checking out to be built-in into every one level of the method - from defining specifications to method integration - leading to a smoother improvement method and the next finish caliber. As they keep on with this strategy, they describe what to check at every one level in addition to provide experienced-based checking out concepts. you will discover details on such vital themes as: checking out research and layout versions, together with choosing try circumstances to lead layout inspections checking out parts, frameworks, and product traces The trying out demanding situations of inheritance and polymorphism the way to devise a good checking out process trying out periods, together with developing a try out driving force and attempt suites checking out item interactions, masking sampling try out instances, off-the-shelf elements, protocol checking out, and attempt styles trying out classification hierarchies, that includes subclass attempt necessities checking out dispensed gadgets, together with threads, lifestyles cycle trying out, and net server trying out checking out platforms, with details on rigidity, existence cycle, and function trying out One finished instance runs during the e-book to illustrate checking out suggestions for every degree of improvement. moreover, the e-book highlights vital questions that testers may still ask while confronted with particular checking out initiatives. The authors recognize that trying out is frequently considered as an important evil, and that assets allotted to trying out are frequently restricted. With that during brain, they current a priceless repertoire of checking out recommendations from you can opt for those who suit your finances, agenda, and wishes.

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Extra resources for A Practical Guide to Testing Object-Oriented Software

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The syntax of OCL is too detailed for a summary box (see [WK99] for the language details). 15. 18. A design class diagram for Brickles 43 44 State Diagrams A UML Summary In a state diagram, a state is represented by an oval and a transition as an arc from one state to another. 5. Some sort of good specification for each operation is needed for testing. If the developers have not generated such specifications, then we think testers should take the task upon themselves. It is virtually impossible to test code whose purpose is vague or ambiguous.

With respect to Brickles, domain analysis might focus on the domain of arcade games, which would include games that have similar components such as Asteroids or PacMan, or of computer games, which would include card games or board games such as Solitaire or Monopoly. Domain analysis is concerned primarily with abstract concepts. In the domain of arcade games, abstractions include players, sprites, and play fields. Domain analysis is particularly useful if similar problems in the same domain are to be solved in the future or if the requirements are not well defined.

30 31 Substitution Principle Inheritance should be used only to model the is a (or is a kind of ) relationship. That is, if D is a subclass of C, then it should be understood that D is a kind of C. Based on the substitution principle [LiWi94], an instance of a subclass D can be used whenever an instance of the class C is expected. In other words, if a program is designed to work with an instance of the class C in some context, then an instance of the class D could be substituted in that same context and the program still could work.

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A Practical Guide to Testing Object-Oriented Software by John D. McGregor


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